Mike Make Game

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Bricknosis

Idle Brick Breaker / Clicker Fidget Spinner

Trailer Coming Soon

Bricknosis screenshot 1
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Break bricks to earn stuff to buy things to break more bricks

Launch balls, click everything, and select upgrades to progress through increasingly challenging levels. Vibe out to hypnotic full-screen clicker gameplay - or pin it in a corner and idle to success. Push your limit by exchanging progress for game-changing modifiers that unlock new builds and ways to play.

Perfect for idle gamers, clicker clickers, big number enjoyers, bored Zoom meeting participants, fidget spinner aficionados, ADHD havers, Windows 95 screensaver nostalgists, second screen addicts, those in desperate need of a quick hit of dopamine, and all the people still waiting for the DVD logo to hit the corner of the TV.

Features

  • Click all the things or idleize your playstyle
  • Resize, rotate, customize, and pin anywhere
  • Cutting edge graphics in 4K or 144p
  • Unlock upgrades, modifiers, cheats, and development bugs
  • Sandbox Mode for unhinged experimentation
  • Benchmark your computer with Dragon Mode

Consulting

Need some help? Let's chat. Whether you're an indie team getting started or a AAA publisher shipping on consoles with a tight timeframe, I've got the expertise to make an immediate impact.

In 15 years shipping AAA titles, I've tackled everything from console certification to online services integration to gameplay mechanics to managing teams through both smooth launches and raging infernos. I'm ready to jump into your project and codebase quickly whether you're using the latest and greatest Unreal Engine or unearthing the ancient tomb of a proprietary engine with comments in a foreign language.

I specialize in cross-discipline coordination and making organizations run smoothly at any stage of development, but I'm right at home debugging unfamiliar code deep in the bowels of an engine to squash the last must-fix bug the night before final submission.

Technical Expertise

  • Unreal Engine & Proprietary Engines
  • Console Certification & Platform Optimization
  • Multiplayer Architecture & Online Services
  • AI Workflows & Automation
  • System Architecture & Performance
  • Hands-On Debugging & Engineering

Leadership Experience

  • Engineering Team Growth & Management
  • Cross-Discipline Communication & Coordination
  • Strategic Planning & Risk Assessment
  • Crisis Management & Project Rescue
  • Milestone & Submission Scheduling

Platforms & Technologies

PlayStation
Xbox
Switch
Steam
Epic
Unreal
Unity
Godot

About Mike

I've spent 15 years in the games industry being a jack of all trades and working with tons of great teams including Firaxis, Visual Concepts, Hangar 13, and Gearbox. After spending my past several years in the industry helping everyone else ship their beautiful broken messes, I'm thoroughly excited to make my own.

I love games that manage to balance simplicity and depth, and anything with good emergent gameplay is where it's at. My dream is simply to make fun games with stupid features that people can play how they want.

I was forged by the 40-year industry veteran crew at Mass Media Games, growing from the baby Junior Engineer to the baby Lead Engineer and beyond. At 2K I became an Engineering Director and Helldiver-in-Chief, tackling strategic planning, interdepartmental communication, systems design, and - when things got extra fun - hands-on engineering late into the night.


Credits

Major Contributions

TopSpin 2K25 game cover

TopSpin 2K25

Engineering Director, 2K Games

Project Ethos game cover

Project Ethos

Engineering Director, 2K Games

LEGO 2K Drive game cover

LEGO 2K Drive

Engineering Director, 2K Games

Marvel's Midnight Suns game cover

Marvel's Midnight Suns

Engineering Director, 2K Games

New Tales from the Borderlands game cover

New Tales from the Borderlands

Engineering Director, 2K Games

PGA Tour 2K23 game cover

PGA Tour 2K23

Engineering Director, 2K Games

XCOM: Chimera Squad game cover

XCOM: Chimera Squad

Lead Engineer, 2K Games

Carnival Games game cover

Carnival Games

Lead Engineer, Mass Media Games

Mafia III game cover

Mafia III

Engineer, Mass Media Games

XCOM 2 game cover

XCOM 2

Engineer, Mass Media Games

Evolve game cover

Evolve

Engineer, Mass Media Games

Jak and Daxter (PS3) game cover

Jak and Daxter (PS3)

Junior Engineer, Mass Media Games

Other Contributions

Civilization VI Civilization VII The Quarry Borderlands series BioShock series WWE series
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